{"product_id":"digital-character-development-9781482250770","title":"Digital Character Development","description":"\u003cb\u003eBook Synopsis\u003c\/b\u003e\u003cbr\u003e\u003cp\u003eDigital characters are a driving force in the entertainment industry today. Every animated film and video game production spends a large percentage of its resources and time on advancing the quality of the digital characters inhabiting the world being created. This book\u003cb\u003e \u003c\/b\u003epresents the theory and practice behind the creation of digital characters for film and games using software-agnostic descriptions that apply to any animation application. It provides insight from a real production environment and the requirements that such an environment imposes.\u003c\/p\u003e\u003cb\u003e\u003c\/b\u003e\u003cp\u003eDigital Character Development: Theory and Practice, Second Edition covers the following key topics that are valuable to professionals across a wide spectrum of disciplines:\u003c\/p\u003e\u003cul\u003e\n\u003cp\u003e\u003c\/p\u003e\n\u003cli\u003eEvolution and history of digital characters, which is critical to understanding the theory and techniques behind how characters are developed\u003c\/li\u003e\n\u003cp\u003e\u003c\/p\u003e\n\u003cp\u003e\u003c\/p\u003e\n\u003cli\u003eContemporary issues, such as the Uncanny Valley phenomenon, that affect chara\u003cbr\u003e\u003cbr\u003e\u003cb\u003eTable of Contents\u003c\/b\u003e\u003cbr\u003e\u003cp\u003e\u003cstrong\u003eAn Introduction to Digital Characters\u003c\/strong\u003e. Overview. Contemporary Issues Related to Digital Characters. Interview: Josh Carey, Rigging Supervisor, Reel FX Creative Studio. History of Digital Characters. Interview: Tim McLaughlin, Associate Professor and Department Head Department of Visualization, College of Architecture, Texas A\u0026amp;M University. Character Technology and Code. Interview: Daniel Dawson, Lead Character Technical Director, DreamWorks Animation. \u003cstrong\u003eCharacter Technology. \u003c\/strong\u003eIntroduction To Character Technology. Interview: Wade Ryer, Character Technical Director. Anatomy for Character Setup. Interview: Lee Wolland, Character Technical Director, Consultant. Motion Systems. Interview: Cara Malek, Character Technology Body Lead, DreamWorks Animation. Deformation Systems. Interview: Robert Helms, Lead Character Technical Director, DreamWorks Animation. Face Setup. Interview: Nico Scapel, Creative Director, Faceshift. Rig Synthesis. Interview: Stephen Mann, CG Supervisor, Shade VFX. Rig Construction. \u003cstrong\u003eAnimation Technology.\u003c\/strong\u003e Introduction to Animation Technology. Interview: Javier Solsona, Senior Character Technical Director, Sony Imageworks. Traditional Animation Techniques. Interview: Stephen Candell, Lead Character Technical Director, DreamWorks Animation. Motion Capture. Interview: Brad Clark, Character Technical Director, Consultant. Procedural Animation. Interview: Terran Boylan, Lead Character Technical Director, DreamWorks Animation. Case Studies in Character Interactivity. Interview: David Hunt-Bosch, Rigging Tech Art Lead, Bungie. \u003cstrong\u003eConclusions.\u003c\/strong\u003e The Frontiers of Digital Character Development. Interview: Ken Perlin, Professor, Media Research Laboratory, Courant Institute of Mathematical Sciences, New York University.\u003c\/p\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Apple Academic Press Inc.","offers":[{"title":"Default Title","offer_id":49409115783511,"sku":"9781482250770","price":999.99,"currency_code":"GBP","in_stock":false}],"url":"https:\/\/bookcurl.com\/products\/digital-character-development-9781482250770","provider":"Book Curl","version":"1.0","type":"link"}