{"product_id":"culture-at-play-how-video-games-influence-and-replicate-our-world-9789004373389","title":"Culture at Play: How Video Games Influence and Replicate Our World","description":"\u003cb\u003eBook Synopsis\u003c\/b\u003e\u003cbr\u003eWhat is video game culture and video games as culture? Culture at Play avoids easy answers and deceitful single definitions. Instead, the collected essays included here navigate the messy and exciting waters of video games, of culture, and of the meeting of video games and culture, and do so from four perspectives: Players: Types and Identities; The Human\/The Machine: Agents, Ethics, and Affect; Compassion, Recognition, and the Interpersonal; and Learning through Play. As a form of play, video games can greatly affect our lives. As digital objects, they participate in our digital lives. As both, they have a noticeable impact on our relationships with others, with society, and with ourselves, and this is the scope of this book.\u003cbr\u003e\u003cbr\u003e\u003cb\u003eTable of Contents\u003c\/b\u003e\u003cbr\u003e Notes on Contributors    0 Video Games, Culture, and Everything: An Introduction   Victor Navarro-Remesal    Players: Types and Identities  1 Is Your Masculinity Threatened? Then You’re Not Man Enough to Play: Robot Unicorn Attack 2 and Beyond the Gender Challenge   Peter Feer and Robin Skinner    2 We Are Smash Bros: Understanding Player Types and Ideals Through Worldwide Game Design   Bradley McAvoy-James and Bobbie Fletcher    3 Empowering Avatars: The Impact of In-Game Presence on Everyday Functioning   Marta Tymińska    4 Without so Much as a Word: Non-Verbal Performances of Masculine Identity in Adolescent Call of Duty Players   Gareth Healey    The Human\/The Machine: Agents, Ethics, and Affect    5 Agents in Space and Time: Fundamentals of Interactive Narrative Systems   Lindsey Joyce    6 Killswitch Engage: Ethics in Game Design   Armin Lippitz    7 Pushing the Lever: Rule-Consequentialism and Utilitarianism in Life is Strange   Patrick Goritschnig    8 Light My (Camp-)Fire: Affect and Incitement in Firewatch   René Reinhold Schallegger    Compassion, Recognition, and the Interpersonal    9 Representing Interpersonal Relationships in Videogame Terms   Sarah Faber    10 Press X to recognize the Other’s Suffering: Compassion and Recognition in Games   Victor Navarro-Remesal and Ignacio Bergillos    Learning through Play    11 Toward Engaging Educational Digital Games   Stephen Mallory    12 Serious Topics and Fun Games: ‘Hidden in the Zoo’   Niklas Torstensson and Tarja Susi    13 ‘You Can Deny Seriousness, but You Can’t Deny Play’: Emergent Resistance to Purposive Games   Luca Morini     Index","brand":"Brill","offers":[{"title":"Default Title","offer_id":53210755072343,"sku":"9789004373389","price":64.8,"currency_code":"GBP","in_stock":false}],"url":"https:\/\/bookcurl.com\/products\/culture-at-play-how-video-games-influence-and-replicate-our-world-9789004373389","provider":"Book Curl","version":"1.0","type":"link"}