{"product_id":"costume-design-for-video-games-9781138085961","title":"Costume Design for Video Games","description":"\u003cb\u003eBook Synopsis\u003c\/b\u003e\u003cbr\u003e\u003cp\u003e\u003cem\u003eCostume Design for Video Games: An Exploration of Historical and Fantastical Skins\u003c\/em\u003e\u003cb\u003e \u003c\/b\u003eexplores the rich and colorful history of fashion throughout the ages. Each page goes into detail concerning the social significance of Iconic period pieces. From the real and the imagined, \u003ci\u003eCostume Design for Video Games\u003c\/i\u003e highlights the development of costumes and characters that pertain to plots, scenarios, and visionary goals, while also exploring silhouettes and the aesthetics of various eras. This survey of costume design for the video game market includes an exploration of the aesthetics of historical, fantasy, and futuristic influences. \u003c\/p\u003e\u003cp\u003eNot only does the text help in illustrating an assortment of styles, but Sandy Appleoff Lyons also helps to facilitate creative problem-solving as it applies to costume design and the design principles applied. This is uniquely done through a reader project, which in turn builds and implements research skills and the creation of authentic designs.\u003c\/p\u003e\u003cp\u003eKey Features:\u003c\/p\u003e\u003cul\u003e \u003cp\u003e \u003c\/p\u003e \u003cli\u003eThis book is not about replicating what already exists; it gives the reader the tools needed in order to understand the design principles and how to apply them to costumes.\u003c\/li\u003e \u003cp\u003e \u003c\/p\u003e \u003cli\u003eThrough the comprehensive understanding of history, fashion, costumes, and cultural impacts, the readers will be able to expand their creativity and knowledge to help increase the narrative subtext and the stories of costumed figures. \u003c\/li\u003e \u003cp\u003e \u003c\/p\u003e \u003cli\u003eReaders are given tools for creative problem-solving to create authentic, original costumes. \u003c\/li\u003e \u003cp\u003e \u003c\/p\u003e \u003cli\u003eText includes a glossary and sidebars covering materials rendering, color history, design principles, and meaning. \u003c\/li\u003e \u003cp\u003e \u003c\/p\u003e \u003cli\u003eKey terms and style sheets with layout training and cited historical examples help ground the reader with strong visuals.\u003c\/li\u003e \u003c\/ul\u003e\u003cbr\u003e\u003cbr\u003e\u003cb\u003eTable of Contents\u003c\/b\u003e\u003cbr\u003e\u003cp\u003eAcknowledgments\u003c\/p\u003e\u003cp\u003eIntroduction\u003c\/p\u003e\u003cp\u003eEditor\u003c\/p\u003e\u003cp\u003eContributors\u003c\/p\u003e\u003cp\u003e1 Pipeline Costumes for Games\u003c\/p\u003e\u003cp\u003eGavin Rich\u003c\/p\u003e\u003cp\u003e2 Style Sheets\u003c\/p\u003e\u003cp\u003eSandy Appleoff Lyons\u003c\/p\u003e\u003cp\u003e3 Thoughts on Character Design\u003c\/p\u003e\u003cp\u003eLou Police\u003c\/p\u003e\u003cp\u003e4 Design\u003c\/p\u003e\u003cp\u003eSandy Appleoff Lyons\u003c\/p\u003e\u003cp\u003e5 Immortals and the Creative Process\u003c\/p\u003e\u003cp\u003eSandy Appleoff Lyons\u003c\/p\u003e\u003cp\u003e6 Draping\u003c\/p\u003e\u003cp\u003eSandy Appleoff Lyons\u003c\/p\u003e\u003cp\u003e7 Research\u003c\/p\u003e\u003cp\u003eSandy Appleoff Lyons and Jennifer Martinez Wormser\u003c\/p\u003e\u003cp\u003e8 Translation into 3D\u003c\/p\u003e\u003cp\u003eSandy Appleoff Lyons, Jaime Stagg, and Anna Sakoi\u003c\/p\u003e\u003cp\u003e9 Egypt and Mesopotamia (3000–600 BC)\u003c\/p\u003e\u003cp\u003eSandy Appleoff Lyons\u003c\/p\u003e\u003cp\u003e10 Minoan and Greek (2900–300 BC)\u003c\/p\u003e\u003cp\u003eSandy Appleoff Lyons\u003c\/p\u003e\u003cp\u003e11 Etruscan and Roman (800 BC–AD 400)\u003c\/p\u003e\u003cp\u003eSandy Appleoff Lyons\u003c\/p\u003e\u003cp\u003e12 Byzantine\/Early Medieval (AD 300–1300)\u003c\/p\u003e\u003cp\u003eSandy Appleoff Lyons\u003c\/p\u003e\u003cp\u003e13 Late Middle Ages (AD 1300–1500)\u003c\/p\u003e\u003cp\u003eSandy Appleoff Lyons\u003c\/p\u003e\u003cp\u003e14 Italian Renaissance (1400–1600)\u003c\/p\u003e\u003cp\u003eSandy Appleoff Lyons\u003c\/p\u003e\u003cp\u003e15 Northern Renaissance (AD 1500–1600)\u003c\/p\u003e\u003cp\u003eSandy Appleoff Lyons\u003c\/p\u003e\u003cp\u003eIndex\u003c\/p\u003e","brand":"CRC Press","offers":[{"title":"Default Title","offer_id":52084559282519,"sku":"9781138085961","price":44.64,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0817\/1739\/5799\/files\/9781138085961.jpg?v=1762206803","url":"https:\/\/bookcurl.com\/products\/costume-design-for-video-games-9781138085961","provider":"Book Curl","version":"1.0","type":"link"}