{"product_id":"computers-and-games-9783031865848","title":"Computers and Games","description":"\u003cb\u003eBook Synopsis\u003c\/b\u003e\u003cbr\u003e\u003cp\u003e.- \u003cstrong\u003eChess and its Variants\u003c\/strong\u003e.\u003c\/p\u003e\u003cp\u003e.- Chess Rating Estimation from Moves and Clock Times Using a CNN-LSTM.\u003c\/p\u003e\u003cp\u003e.- Convolutional Neural Networks with Specific Kernels for Computer Chess.\u003c\/p\u003e\u003cp\u003e.- Chinese Chess EGTB with Perpetual Check-Chase Rules.\u003c\/p\u003e\u003cp\u003e.- \u003cstrong\u003eGo and NoGo\u003c\/strong\u003e.\u003c\/p\u003e\u003cp\u003e.-  Analysing KataGo: A Comparative Evaluation Against Perfect Play in the Game of Go.\u003c\/p\u003e\u003cp\u003e.- Solving Linear NoGo with Combinatorial Game Theory.\u003c\/p\u003e\u003cp\u003e.- Solving 7x7 Killall-Go with Seki Database.\u003c\/p\u003e\u003cp\u003e.- \u003cstrong\u003eGeneral Approaches for Solving and Playing Games\u003c\/strong\u003e.\u003c\/p\u003e\u003cp\u003e.- Compressed Game Solving.\u003c\/p\u003e\u003cp\u003e.- Anytime Sequential Halving in Monte-Carlo Tree Search.\u003c\/p\u003e\u003cp\u003e.- Monte Carlo Search Algorithms Discovering Monte Carlo Tree Search Exploration Terms.\u003c\/p\u003e\u003cp\u003e.- \u003cstrong\u003eNonograms\u003c\/strong\u003e.\u003c\/p\u003e\u003cp\u003e.- Generating Difficult and Fun Nonograms.\u003c\/p\u003e\u003cp\u003e.- Solving Nonograms: A Constraint Satisfaction Approach.\u003c\/p\u003e\u003cp\u003e.- \u003cstrong\u003eSocial Aspects of Games\u003c\/strong\u003e.\u003c\/p\u003e\u003cp\u003e.- Sexual Harassment in Valorant and Overwatch Voice Chats.\u003c\/p\u003e\u003cp\u003e.- Now You See Me: Recognizing the Player’s Arousal Changes in the Game through Game Footage Videos and Game Context Features.\u003c\/p\u003e\u003cp\u003e.- \u003cstrong\u003eGames with Uncertainty\u003c\/strong\u003e.\u003c\/p\u003e\u003cp\u003e.- Belief Stochastic Game: A Model for Imperfect-Information Games with Known Positions.\u003c\/p\u003e\u003cp\u003e.- A Mathematical Analysis of PlaceIt: a Game of Perfect Online Sorting.\u003c\/p\u003e\u003cp\u003e.- Optimal Play of the All Yellow Zombie Dice Game.\u003c\/p\u003e\u003cp\u003e.- Zweistein: A Dynamic Programming Evaluation Function for Einstein Wurfelt Nicht!.\u003c\/p\u003e","brand":"Springer","offers":[{"title":"Default Title","offer_id":53195458576727,"sku":"9783031865848","price":50.99,"currency_code":"GBP","in_stock":true}],"url":"https:\/\/bookcurl.com\/products\/computers-and-games-9783031865848","provider":"Book Curl","version":"1.0","type":"link"}