{"product_id":"a-practical-guide-to-level-design-9781032230894","title":"A Practical Guide to Level Design","description":"\u003cb\u003eBook Synopsis\u003c\/b\u003e\u003cbr\u003e\u003cp\u003eWritten by an AAA industry expert with over 20 years of experience, this book offers comprehensive coverage of the practical skills that all successful level designers need to have. It covers everything from practical production skills to the social and soft skills required to thrive in the gaming industry.\u003c\/p\u003e\u003cp\u003eThis book begins with a theoretical and abstract approach that sets a common language for the later hard-skill applications and practical examples. These later chapters cover a wealth of practical skills for use during the concept phase, while creating layouts, scripting, and working with AI. This book includes essential chapters on topics such as social skills, soft skills, world-building, level design direction, production, as well as how to gain employment in the industry.\u003c\/p\u003e\u003cp\u003eThis book will be of great interest to all level designers, content leads, and directors looking to enhance their skillset. It will also appeal to students of level and game design looking for tips on how to break into the industry.\u003c\/p\u003e\u003cbr\u003e\u003cbr\u003e\u003cb\u003eTrade Review\u003c\/b\u003e\u003cbr\u003e\u003cp\u003eBen Bauer is one of the top-level designers in the business. His deep knowledge of flow, game space and environment creation and refinement has resulted in some of the most exciting experiences in games. This book gives readers a look into what makes a level great and how to do it the right way.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003e--\u003c\/strong\u003e\u003cem\u003e\u003cstrong\u003eJack Mamais\u003c\/strong\u003e, Director, Impeller Studios.\u003c\/em\u003e \u003c\/p\u003e\u003cp\u003eMr. Bauer has achieved something truly rare in a book on specialized game development methodology: He delivers a rigorous framework for the various interconnected practices of Level Design and does it with a witty conversational style that makes you feel like Ben is there coaching you in person. He also takes the time to bring our collective attention to some oft-neglected aspects of the LD’s craft. An outstanding primer for new designers and experienced game devs alike.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003e--\u003c\/strong\u003e\u003cem\u003e\u003cstrong\u003ePatrick Redding\u003c\/strong\u003e, Creative Director, Warner Bros. Games.\u003c\/em\u003e\u003c\/p\u003e\u003cp\u003eThis book will be a fantastic read for level designers of all skill sets and experience. Entertainingly written, it shows great insights into how to practically develop levels, but also covers how level designers can excel within a larger game development environment, with many anecdotes from Ben's own work experience in his 20+ years in the industry. \"\u003c\/p\u003e\u003cp\u003e--\u003cem\u003eSten Huebler, Senior Level Designer, Microsoft. \u003c\/em\u003e\u003c\/p\u003e\u003cbr\u003e\u003cbr\u003e\u003cb\u003eTable of Contents\u003c\/b\u003e\u003cbr\u003e\u003cp\u003e\u003cstrong\u003eSection I: Book and Level Design Introduction.\u003c\/strong\u003e Chapter 1: Book Introduction. Chapter 2: Definition of Level Design and Level Designers. \u003cstrong\u003eSection II: Production and Social Skills.\u003c\/strong\u003e Chapter 3: Level Design Production. Chapter 4: Diplomacy of Level Design. Chapter 5: Teamwork and Leadership Tools. \u003cstrong\u003eSection III. Level Design Theory.\u003c\/strong\u003e Chapter 6: About Vision, Pillars, and Direction. Chapter 7: Abstract Level Design. Chapter 8: The Big Picture. Chapter 9: High-Level Layouts. Chapter 10: Connective Tissue. \u003cstrong\u003eSection IV: Practical: How to Get Started.\u003c\/strong\u003e Chapter 11: Concept Phase. Chapter 12: First Steps. \u003cstrong\u003eSection V: Practical: Layouts.\u003c\/strong\u003e Chapter 13: Cover, Flow, and Player Leading. Chapter 14: Scenarios and Location Types. \u003cstrong\u003eSection VI: Practical: Technical Aspects and Game Design.\u003c\/strong\u003e Chapter 15: Scripting and Technical. Chapter 16: Working with Ingredients.\u003cstrong\u003e Section VII: Closing Topics.\u003c\/strong\u003e Chapter 17: Closing and Shipping. Chapter 18: Becoming a Level Designer.\u003c\/p\u003e","brand":"CRC Press","offers":[{"title":"Default Title","offer_id":51018914758999,"sku":"9781032230894","price":42.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0817\/1739\/5799\/files\/9781032230894.jpg?v=1750778644","url":"https:\/\/bookcurl.com\/products\/a-practical-guide-to-level-design-9781032230894","provider":"Book Curl","version":"1.0","type":"link"}