{"product_id":"3d-animation-for-the-raw-beginner-using-autodesk-maya-2e-9780815388784","title":"3D Animation for the Raw Beginner Using Autodesk","description":"\u003cb\u003eBook Synopsis\u003c\/b\u003e\u003cbr\u003e\u003cp\u003e3D Animation for the Raw Beginner Using Autodesk Maya is a hands-on academic textbook as well as a do-it-yourself training manual for the individual animator. This second edition has been completely rewritten to take into account updates to Autodesk Maya, including Autodesk's renderer, Arnold. It contains entirely new examples and tutorial lessons. All 612 images are in full color. The book directs the reader to the parts of Maya that must be mastered in order to create complete 3D projects, and thus it simplifies the process of taking on Maya's vast and intricate interface, while giving the reader a firm foundation on which to build future knowledge of Maya. It also presents brief examples of other popular 3D applications and rendering engines. This principles-based, yet pragmatic book: \u003c\/p\u003e\u003cul\u003e\n\u003cp\u003e\u003c\/p\u003e\n\u003cli\u003eIntroduces the basic steps of the 3D modeling, materials, animation, lighting, and rendering processes.\u003c\/li\u003e\n\u003cp\u003e\u003c\/p\u003e\n\u003cp\u003e\u003c\/p\u003e\n\u003cli\u003ePresents clear and concise tutorials that link key concepts t\u003cbr\u003e\u003cbr\u003e\u003cb\u003eTable of Contents\u003c\/b\u003e\u003cbr\u003e\u003cp\u003eThe 3D Surface Modeling World: Viewing 3D Vector Models in a 2D Pixel Space. \u003cb\u003eCrafting Polygon Models. \u003c\/b\u003eWhat Is Polygon\u003c\/p\u003e\n\u003cp\u003eModeling: Why Is It Still the Gold Standard?. Doing A Lot with A Little: A Core Set of Polygon \u0026amp; Sculpting Tools. The Top-Down\u003c\/p\u003e\n\u003cp\u003eCrafting of a Basic Polygon Mesh: A Moai from Rapa Nui. Placing Polygon Meshes into Object Hierarchies: Furniture. Adding Detail\u003c\/p\u003e\n\u003cp\u003eto Models and Smoothing Organic Polygon Surfaces: Plant-life. \u003cb\u003eBuilding Complete Scenes \u0026amp; the 3D Workflow\u003c\/b\u003e. Going Deeper:\u003c\/p\u003e\n\u003cp\u003eMore Polygon Primitives, Reuse of Components \u0026amp; Issues of Scale. A Basic Interior Architectural Scene: A Prison Cell. A Basic\u003c\/p\u003e\n\u003cp\u003eExterior Architectural Scene: A Modern Greenhouse. A More Complex Interior Architectural Scene: A Modern Home. A More\u003c\/p\u003e\n\u003cp\u003eComplex Exterior Architectural Scene: A Modern Home \u0026amp; Grounds. Bringing Polygon Meshes to Life: Materials, Lights, Ray-\u003c\/p\u003e\n\u003cp\u003eTracing \u0026amp; Rendering. \u003cb\u003eOrganic Modeling with Curves and NURBS Curves. \u003c\/b\u003eOrganic Modeling: The Mathematics of Bezier and\u003c\/p\u003e\n\u003cp\u003eNURBS Curve Mathematics. Two Ways of Being Organic: Smoothing Polygon Models VS Curve-Based Models. Doing A Lot with A\u003c\/p\u003e\n\u003cp\u003eLittle: A Core Set of Curve-Based Modeling \u0026amp; Sculpting Tools. Basic Organic Models: Bottles \u0026amp; Glasses, Trees \u0026amp; Plants. Advanced\u003c\/p\u003e\n\u003cp\u003eCurve-Based Modeling Tools: Adding Organic Detail to Our Moai. \u003cb\u003eAdvanced Materials, Lights, and Rendering. \u003c\/b\u003ePhotorealistic\u003c\/p\u003e\n\u003cp\u003eRendering: The Interplay of Materials, Lights, and Rendering. Lighting Approaches: Point\/Area\/Spot\/Directional, HDRI \u0026amp; 3-Point\u003c\/p\u003e\n\u003cp\u003eLighting. Shaders: Seamless Textures, uv Mapping \u0026amp; Bump\/Displacement\/Normal Maps. Materials: Brick\/Stone\/Plaster\/Marble,\u003c\/p\u003e\n\u003cp\u003eMetals\/Glass, Wood, Soil\/Rocks \u0026amp; Skies. Blending Texture Layers: Aging \u0026amp; Grunging Materials. Using Plugins: Natural Terrain,\u003c\/p\u003e\n\u003cp\u003eDynamics, Lighting, Painting \u0026amp; Renderers. Popular 3D Applications: Maya, Houdini, MODO, Rhino3D, 3DS Max \u0026amp; ZBrush.\u003c\/p\u003e\n\u003cp\u003eRenderers: mental ray, Arnold, Redshift, Octane, V-Ray, Renderman \u0026amp; Maxwell. \u003cb\u003eAnimating a Scene. \u003c\/b\u003eBasic Animation:\u003c\/p\u003e\n\u003cp\u003eRotate\/Scale\/Translate, Keyframing \u0026amp; Motion Paths. Hard\/Soft Dynamics: Pool Balls \u0026amp; Metal Deformations. Emitters \u0026amp; Particle\u003c\/p\u003e\n\u003cp\u003eDynamics: Rain, Smoke, Water \u0026amp; Pouring Cold Cereal. Deformers \u0026amp; Blendshapes: Coiled Hoses, Pool Covers \u0026amp; Human Faces.\u003c\/p\u003e\n\u003cp\u003eCharacter Animation: Skeletons, Rigging \u0026amp; Skinning. Finishing a Basic 3D Workflow: Video \u0026amp; Audio Editing.\u003c\/p\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"CRC Press","offers":[{"title":"Default Title","offer_id":51018474520919,"sku":"9780815388784","price":999.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0817\/1739\/5799\/files\/9780815388784.jpg?v=1750777033","url":"https:\/\/bookcurl.com\/products\/3d-animation-for-the-raw-beginner-using-autodesk-maya-2e-9780815388784","provider":"Book Curl","version":"1.0","type":"link"}