{"title":"Television technology Books","description":"","products":[{"product_id":"home-theaters-and-electronic-houses-9780764319570","title":"Home Theaters and Electronic Houses","description":"\u003cb\u003eBook Synopsis\u003c\/b\u003e\u003cbr\u003e","brand":"Schiffer Publishing Ltd","offers":[{"title":"Default Title","offer_id":48884448428375,"sku":"9780764319570","price":36.89,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0817\/1739\/5799\/files\/9780764319570.jpg?v=1722532027"},{"product_id":"tele-screen-an-empirical-philosophical-study-of-the-destruction-of-consciousness-in-america-9781615770755","title":"Tele Screen: An Empirical \u0026 Philosophical Study","description":"\u003cb\u003eBook Synopsis\u003c\/b\u003e\u003cbr\u003eThe Telescreen is the pervasive media screen put in front of, and injected into, the eyes and ears of humans in the American electronic techno-culture. This begins from birth, and moulds consciousness throughout life: not a genuine human consciousness, but rather is a less-than-human, despiritualised semi-consciousness. People today continually flood their consciousnesses with images and impressions from television, videogames, church, radio, billboards, textbooks, magazines, newspapers, etc.- the \"telescreen world\" of Orwell''s 1984. The Telescreen is about how this pseudosphere destroys consciousness and society as humans give their attention, consciousness, and vital spirit to the telescreen. The result is a society of unholy sub-humans, who no longer act like they have souls: They cannot turn off the telescreen world even to have dinner and talk to each other or to their children. When they do talk it is mostly about impressions from the telescreen world. Their inner subjective consciousness is constructed and formed by the telescreen, leading to a world of despiritualisation and warmongering by hordes of conformist, petty, unhappy troll-like \"yes-men\". -- Jeff Grupp The telescreens of 1984 substituted fiction lives for the empty ones of a brainwashed population, as in Plato''s cave. Grupp drives it home that this is our world now. Some features of this dream-world of The Telescreen: Materialism and consumerism make people into robots, shallow stooges. Degrading self-images, down-dumbing education of drills, not thinking skills. War propaganda fed on pure fakery and repetition by the media, censored of truth and filled with non-news, gossip and cant. Brainwashing underpinned by fallacious reasoning. Example: Iran and Iraq slandered as murderously planning to unleash WMDs, while the US really has and uses them for genocide against target nations. Information warfare: The bias of \"educational\" TV shows like the \"History Channel.\" Trusted figures hired to peddle suspect messages. Journalists who stray from the party line into real issues are fired. Exploiting the herd instinct to impose conformity. Psychological tyranny is more effective than brute force. An artificial consciousness is dinned into people by constant electronic stimuli. They depend on it -- and on pharmaceutical drugs too -- for a feeling of well-being: they are addicts. Appendix -- Infowars articles: the NWO is taking over the patriot and truth movements, seemingly attacking itself. We need Jeffersonian militias, not gun control. -- J-P Leonard","brand":"Progressive Press","offers":[{"title":"Default Title","offer_id":48886864183639,"sku":"9781615770755","price":999.99,"currency_code":"GBP","in_stock":false}]},{"product_id":"knowledge-management-communication-in-the-information-age-9781628082500","title":"Knowledge Management \u0026 Communication in the","description":"\u003cb\u003eBook Synopsis\u003c\/b\u003e\u003cbr\u003eThe information age came with the promise of transparency greater than anything witnessed heretofore by humanity. Of course, transparency is the essence of foresight and knowledge. The hope was for a greater accountability that would follow increased transparency, compelling policy makers to depend on knowledge and foresight rather than disinformation and hidden agendas. Recent events of the new millennium indicate that the increase has been in opacity and disinformation. The information age, often dubbed as the knowledge era'', has become the antithesis of knowledge, however; even its most ardent proponents admit that. Despite globalization, the information age has failed to generate knowledge-based decision-making tools.","brand":"Nova Science Publishers Inc","offers":[{"title":"Default Title","offer_id":48887059415383,"sku":"9781628082500","price":146.24,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0817\/1739\/5799\/files\/9781628082500.jpg?v=1722542815"},{"product_id":"playing-to-win-sports-video-games-and-the-culture-of-play-9780253014993","title":"Playing to Win  Sports Video Games and the","description":"\u003cb\u003eBook Synopsis\u003c\/b\u003e\u003cbr\u003eIn this era of big media franchises, sports branding has crossed platforms, so that the sport, its television broadcast, and its replication in an electronic game are packaged and promoted as part of the same fan experience. This book explores the points of convergence at which gaming and sports culture merge.\u003cbr\u003e\u003cbr\u003e\u003cb\u003eTrade Review\u003c\/b\u003e\u003cbr\u003e\u003cp\u003e[W]hat is particularly unique about Playing to Win: Sports, Video Games, and the Culture of Play . . . is that it offers a critical assessment of sports video games at a time when such an assessment is necessary, given the convergence of gaming and sports culture.\u003c\/p\u003e * International Journal of Sport Communication *\u003cbr\u003e\u003cp\u003eIn taking on a number of dfferent kinds of topics, Brookey and Oates have assembled a collection that encourages the reader to think beyond any singular way of examining sports games.\u003c\/p\u003e * American Journal of Play *\u003cbr\u003e\u003cp\u003eNumerous avenues of inquiry worthy of closer investigation are offered in this book. As such, this work is a useful contribution to this burgeoning field of study.\u003c\/p\u003e * Library Journal *\u003cbr\u003e\u003cp\u003eEssays complement one another and, taken together, provide a comprehensive overview of important considerations in a field that is only beginning to be researched in depth. . . . Recommended.\u003c\/p\u003e * Choice *\u003cbr\u003e\u003cbr\u003e\u003cb\u003eTable of Contents\u003c\/b\u003e\u003cbr\u003e\u003cp\u003ePlaying to Win: An introduction. \/ Thomas P. Oates and Robert Alan Brookey\u003cbr\u003ePart I: Gender Play\u003cbr\u003e1. The Name of the Game is Jocktronics: Sport and Masculinity in Early Video Games \/ Michael Z. Newman\u003cbr\u003e2. \u003ci\u003eMadden\u003c\/i\u003e Men: Masculinity, Race, and the Marketing of a Video Game Franchise \/ Thomas P. Oates\u003cbr\u003e3. Neoliberal Masculinity: The Government of Play and Masculinity in E-Sports \/ Gerald Voorhees\u003cbr\u003e4. The Social and Gender in Fantasy Sports Leagues \/ Luke Howie and Perri Campbell\u003cbr\u003e5. Domesticating Sports: The Wii, the Mii and Nintendo's Postfeminist Subject \/ Rene Powers and Robert Alan Brookey\u003cbr\u003ePart II. The Uses of Simulation\u003cbr\u003e6. Avastars: The Encoding of Fame within Sport Digital Games \/ Steven Conway\u003cbr\u003e7. Keeping it Real: Sports Video Game Advertising and the Fan-Consumer \/ Cory Hillman and Michael Butterworth\u003cbr\u003e8. Exploiting Nationalism and Banal Cosmopolitanism: EA's \u003ci\u003eFIFA World Cup 2010\u003c\/i\u003e \/ Andrew Baerg\u003cbr\u003e9. Ideology, It's In The Game: Selective Simulation in EA Sports' \u003ci\u003eNCAA Football \u003c\/i\u003e\/ Meredith M. Bagley and Ian Summers\u003cbr\u003e10. Yes Wii Can or Can Wii: Theorizing the Possibilities of Video Games as Health Disparity Intervention \/ David J. Leonard, Sarah Ullrich-French, and Thomas G. Power\u003cbr\u003eContributors\u003cbr\u003eIndex\u003c\/p\u003e","brand":"Indiana University Press","offers":[{"title":"Default Title","offer_id":49400544133463,"sku":"9780253014993","price":52.7,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0817\/1739\/5799\/files\/9780253014993.jpg?v=1730470943"},{"product_id":"playing-to-win-sports-video-games-and-the-culture-of-play-9780253015020","title":"Playing to Win  Sports Video Games and the","description":"\u003cb\u003eBook Synopsis\u003c\/b\u003e\u003cbr\u003eIn this era of big media franchises, sports branding has crossed platforms, so that the sport, its television broadcast, and its replication in an electronic game are packaged and promoted as part of the same fan experience. This book explores the points of convergence at which gaming and sports culture merge.\u003cbr\u003e\u003cbr\u003e\u003cb\u003eTrade Review\u003c\/b\u003e\u003cbr\u003e\u003cp\u003e[W]hat is particularly unique about Playing to Win: Sports, Video Games, and the Culture of Play . . . is that it offers a critical assessment of sports video games at a time when such an assessment is necessary, given the convergence of gaming and sports culture.\u003c\/p\u003e * International Journal of Sport Communication *\u003cbr\u003e\u003cp\u003eIn taking on a number of dfferent kinds of topics, Brookey and Oates have assembled a collection that encourages the reader to think beyond any singular way of examining sports games.\u003c\/p\u003e * American Journal of Play *\u003cbr\u003e\u003cp\u003eNumerous avenues of inquiry worthy of closer investigation are offered in this book. As such, this work is a useful contribution to this burgeoning field of study.\u003c\/p\u003e * Library Journal *\u003cbr\u003e\u003cp\u003eEssays complement one another and, taken together, provide a comprehensive overview of important considerations in a field that is only beginning to be researched in depth. . . . Recommended.\u003c\/p\u003e * Choice *\u003cbr\u003e\u003cbr\u003e\u003cb\u003eTable of Contents\u003c\/b\u003e\u003cbr\u003e\u003cp\u003ePlaying to Win: An introduction. \/ Thomas P. Oates and Robert Alan Brookey\u003cbr\u003ePart I: Gender Play\u003cbr\u003e1. The Name of the Game is Jocktronics: Sport and Masculinity in Early Video Games \/ Michael Z. Newman\u003cbr\u003e2. \u003ci\u003eMadden\u003c\/i\u003e Men: Masculinity, Race, and the Marketing of a Video Game Franchise \/ Thomas P. Oates\u003cbr\u003e3. Neoliberal Masculinity: The Government of Play and Masculinity in E-Sports \/ Gerald Voorhees\u003cbr\u003e4. The Social and Gender in Fantasy Sports Leagues \/ Luke Howie and Perri Campbell\u003cbr\u003e5. Domesticating Sports: The Wii, the Mii and Nintendo's Postfeminist Subject \/ Rene Powers and Robert Alan Brookey\u003cbr\u003ePart II. The Uses of Simulation\u003cbr\u003e6. Avastars: The Encoding of Fame within Sport Digital Games \/ Steven Conway\u003cbr\u003e7. Keeping it Real: Sports Video Game Advertising and the Fan-Consumer \/ Cory Hillman and Michael Butterworth\u003cbr\u003e8. Exploiting Nationalism and Banal Cosmopolitanism: EA's \u003ci\u003eFIFA World Cup 2010\u003c\/i\u003e \/ Andrew Baerg\u003cbr\u003e9. Ideology, It's In The Game: Selective Simulation in EA Sports' \u003ci\u003eNCAA Football \u003c\/i\u003e\/ Meredith M. Bagley and Ian Summers\u003cbr\u003e10. Yes Wii Can or Can Wii: Theorizing the Possibilities of Video Games as Health Disparity Intervention \/ David J. Leonard, Sarah Ullrich-French, and Thomas G. Power\u003cbr\u003eContributors\u003cbr\u003eIndex\u003c\/p\u003e","brand":"Indiana University Press","offers":[{"title":"Default Title","offer_id":49400544166231,"sku":"9780253015020","price":18.89,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0817\/1739\/5799\/files\/9780253015020.jpg?v=1730470943"},{"product_id":"hollywood-gamers-9780253222312","title":"Hollywood Gamers","description":"\u003cb\u003eBook Synopsis\u003c\/b\u003e\u003cbr\u003eWhen movie-making and gaming collide\u003cbr\u003e\u003cbr\u003e\u003cb\u003eTrade Review\u003c\/b\u003e\u003cbr\u003e\u003cp\u003eHighly recommended. All levels. \u003c\/p\u003e * Choice *\u003cbr\u003e\u003cp\u003eWith his clear, concise, and enthusiastic writing, Robert Alan Brookey provides an informative and timely contribution to the new and emerging fields of game studies and media industry studies. . . . Hollywood Gamers proves to be a rich source for scholars interested in the various levels of parallels and interdependence that goes on between the film and vieo game industries.\u003c\/p\u003e * Convergence *\u003cbr\u003e\u003cp\u003eHighly recommended. All levels. June 2011\u003c\/p\u003e * Choice *\u003cbr\u003e\u003cbr\u003e\u003cb\u003eTable of Contents\u003c\/b\u003e\u003cbr\u003e\u003cp\u003eAcknowledgments\u003cbr\u003e1. Playing Together\u003cbr\u003e2. Playing the Games, Being the Heroes\u003cbr\u003e3. Coppola Sleeps with the Fishes\u003cbr\u003e4. Marvel Goes to the Movies\u003cbr\u003e5. Disney Saves the World(s)\u003cbr\u003e6. What Shall We Play Next?\u003cbr\u003eNotes\u003cbr\u003eWorks Cited\u003cbr\u003eIndex\u003c\/p\u003e","brand":"Indiana University Press","offers":[{"title":"Default Title","offer_id":49400664981847,"sku":"9780253222312","price":8.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0817\/1739\/5799\/files\/9780253222312.jpg?v=1730471242"},{"product_id":"extra-lives-9780307474315","title":"Extra Lives","description":"\u003cb\u003eBook Synopsis\u003c\/b\u003e\u003cbr\u003e","brand":"Random House USA Inc","offers":[{"title":"Default Title","offer_id":49401597985111,"sku":"9780307474315","price":12.76,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0817\/1739\/5799\/files\/9780307474315.jpg?v=1730477934"},{"product_id":"mpeg4-facial-animation-9780470844656","title":"Mpeg4 Facial Animation","description":"\u003cb\u003eBook Synopsis\u003c\/b\u003e\u003cbr\u003eThe Moving Pictures Expert Group recently produced the MPEG--4 International Standard. One of the more revolutionary parts of the new standard is the Face and Body Animation, or FBA: the specification for efficient coding of shape and animation of human faces and bodies. This book concentrates on the animation of faces.\u003cbr\u003e\u003cbr\u003e\u003cb\u003eTable of Contents\u003c\/b\u003e\u003cbr\u003eList of Contributors. \u003cp\u003eAuthor Biographies.\u003c\/p\u003e \u003cp\u003eForeword.\u003c\/p\u003e \u003cp\u003ePreface.\u003c\/p\u003e \u003cp\u003ePART 1: BACKGROUND.\u003c\/p\u003e \u003cp\u003eThe Origins of the MPEG-4 Facial Animation Standard (Igor S. Pandzic and Robert Forchheimer).\u003c\/p\u003e \u003cp\u003ePART 2: THE STANDARD.\u003c\/p\u003e \u003cp\u003eFace Animation in MPEG-4 (Jörn Ostermann).\u003c\/p\u003e \u003cp\u003eMPEG-4 Face Animation Conformance (Eric Petajan).\u003c\/p\u003e \u003cp\u003ePART 3: IMPLEMENTATIONS.\u003c\/p\u003e \u003cp\u003eMPEG-4 Facial Animation Framework for the Web and Mobile Applications (Igor S. Pandzic).\u003c\/p\u003e \u003cp\u003eThe Facial Animation Engine (Fabio Lavagetto and Roberto Pockaj).\u003c\/p\u003e \u003cp\u003eExtracting MPEG-4 FAPS from Video (Jörgen Ahlberg).\u003c\/p\u003e \u003cp\u003eReal-Time Speech-Driven Face Animation (Pengyu Hong, Zhen Wen and Thomas S. Huang).\u003c\/p\u003e \u003cp\u003eVisual Text-to-Speech (Catherine Pelachaud).\u003c\/p\u003e \u003cp\u003eEmotion Recognition and Synthesis Based on MPEG-4 FAPs (Nicolas Tsapatsoulis, Amaryllis Raouzaiou, Stefanos Kollias, Roddy Cowie and Ellen Douglas-Cowie).\u003c\/p\u003e \u003cp\u003eThe InterFace Software Platform for Interactive Virtual Characters (Igor S. Pandzic, Michele Cannella, Franck Davoine, Robert Forchheimer, Fabio Lavagetto, Haibo Li, Andrew Marriott, Sotiris Malassiotis, Montse Pardas, Roberto Pockaj and Gael Sannier).\u003c\/p\u003e \u003cp\u003ePART 4: APPLICATIONS.\u003c\/p\u003e \u003cp\u003eModel-based Coding: The Complete System (Haibo Li and Robert Forchheimer).\u003c\/p\u003e \u003cp\u003eA Facial Animation Case Study for HCI: The VHML-Based Mentor System (Andrew Marriott).\u003c\/p\u003e \u003cp\u003ePlayMail ? Put Words into Other People?s Mouth (Jörn Ostermann).\u003c\/p\u003e \u003cp\u003eE-Cogent: An Electronic Convincing aGENT (Jörn Ostermann).\u003c\/p\u003e \u003cp\u003ealterEGO: Video Analysis for Facial Animation (Eric Petajan).\u003c\/p\u003e \u003cp\u003eEPTAMEDIA: Virtual Guides and Other Applications (Fabio Lavagetto and Roberto Pockaj).\u003c\/p\u003e \u003cp\u003eAppendix 1: Evaluating MPEG-4 Facial Animation Players (Jörgen Ahlberg, Igor S. Pandzic and Liwen You).\u003c\/p\u003e \u003cp\u003eAppendix 2: Web Resources.\u003c\/p\u003e \u003cp\u003eIndex.\u003c\/p\u003e","brand":"John Wiley \u0026 Sons Inc","offers":[{"title":"Default Title","offer_id":49402436452695,"sku":"9780470844656","price":130.45,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0817\/1739\/5799\/files\/9780470844656.jpg?v=1730480391"},{"product_id":"video-codec-design-developing-image-and-video-compression-systems-electrical-electronics-engr-9780471485537","title":"Video Codec Design Developing Image and Video","description":"\u003cb\u003eBook Synopsis\u003c\/b\u003e\u003cbr\u003eCodec algorithms are used to encode and decode (or compress and decompress) data, such as video files, without distorting the visual quality of the decoded image. The key technologies of image and video coding are enabling a range of multimedia devices, systems and low bit-rate application. This book deals with this subject.\u003cbr\u003e\u003cbr\u003e\u003cb\u003eTrade Review\u003c\/b\u003e\u003cbr\u003eThis book deserves to be in every university library and it would be excellent as a course text. Also, if you have even a passing understanding of signal processing and want to know more, it's a great read--VISUAL SYSTEMS JOURNAL, JUNE 2002\u003cbr\u003e\u003cbr\u003e\u003cb\u003eTable of Contents\u003c\/b\u003e\u003cbr\u003eIntroduction 1\u003cbr\u003e\u003cbr\u003eDigital Video 5\u003cbr\u003e\u003cbr\u003eImage and Video Compression Fundamentals 27\u003cbr\u003e\u003cbr\u003eVide Coding Standards: JPEG and MPEG 47\u003cbr\u003e\u003cbr\u003eVideo Coding Standards: H.261, H.263 and H.26L 79\u003cbr\u003e\u003cbr\u003eMotion Estimation and Compensation 93\u003cbr\u003e\u003cbr\u003eTransform Coding 127\u003cbr\u003e\u003cbr\u003eEntropy Coding 163\u003cbr\u003e\u003cbr\u003ePre- and Post-Processing 195\u003cbr\u003e\u003cbr\u003eRate, Distortion and Complexity 211\u003cbr\u003e\u003cbr\u003eTransmission of Coded Video 235\u003cbr\u003e\u003cbr\u003ePlatforms 257\u003cbr\u003e\u003cbr\u003eVideo CODEC Design 271\u003cbr\u003e\u003cbr\u003eFuture Developments 289","brand":"John Wiley \u0026 Sons Inc","offers":[{"title":"Default Title","offer_id":49402608157015,"sku":"9780471485537","price":95.36,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0817\/1739\/5799\/files\/9780471485537.jpg?v=1730480942"},{"product_id":"netflix-recommends-9780520382046","title":"Netflix Recommends","description":"\u003cb\u003eBook Synopsis\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e\u003cb\u003eTable of Contents\u003c\/b\u003e\u003cbr\u003eAcknowledgments \u003cbr\u003e\u003cbr\u003e Introduction\u003cbr\u003e 1 • Why We Need Film and Series Suggestions\u003cbr\u003e 2 • How Algorithmic Recommender Systems Work\u003cbr\u003e 3 • Developing Netflix's Recommendation Algorithms\u003cbr\u003e 4 • Unpacking Netflix's Myth of Big Data\u003cbr\u003e 5 • How Real People Choose Films and Series\u003cbr\u003e Afterword: Robot Critics vs. Human Experts\u003cbr\u003e\u003cbr\u003e Appendix. Designing the Empirical Audience Study\u003cbr\u003e Notes\u003cbr\u003e Selected Bibliography\u003cbr\u003e Index","brand":"University of California Press","offers":[{"title":"Default Title","offer_id":49402951663959,"sku":"9780520382046","price":22.5,"currency_code":"GBP","in_stock":true}]},{"product_id":"netflix-recommends-9780520382381","title":"Netflix Recommends","description":"\u003cb\u003eBook Synopsis\u003c\/b\u003e\u003cbr\u003eAlgorithmic recommender systems, deployed by media companies to suggest content based on users' viewing histories, have inspired hopes for personalized, curated media but also dire warnings of filter bubbles and media homogeneity. Curiously, both proponents and detractors assume that recommender systems for choosing films and series are novel, effective, and widely used. Scrutinizing the world's most subscribed streaming service, Netflix, this book challenges that consensus. Investigating real-life users, marketing rhetoric, technical processes, business models, and historical antecedents, Mattias Frey demonstrates that these choice aids are neither as revolutionary nor as alarming as their celebrants and critics maintainand neither as trusted nor as widely used.Netflix Recommendsbrings to light the constellations of sources that real viewers use to choose films and series in the digital age and argues that although some lament AI's hostile takeover of humanistic cultures, the thirst f\u003cbr\u003e\u003cbr\u003e\u003cb\u003eTable of Contents\u003c\/b\u003e\u003cbr\u003eAcknowledgments \u003cbr\u003e\u003cbr\u003e Introduction\u003cbr\u003e 1 • Why We Need Film and Series Suggestions\u003cbr\u003e 2 • How Algorithmic Recommender Systems Work\u003cbr\u003e 3 • Developing Netflix's Recommendation Algorithms\u003cbr\u003e 4 • Unpacking Netflix's Myth of Big Data\u003cbr\u003e 5 • How Real People Choose Films and Series\u003cbr\u003e Afterword: Robot Critics vs. Human Experts\u003cbr\u003e\u003cbr\u003e Appendix. Designing the Empirical Audience Study\u003cbr\u003e Notes\u003cbr\u003e Selected Bibliography\u003cbr\u003e Index","brand":"University of California Press","offers":[{"title":"Default Title","offer_id":49402952188247,"sku":"9780520382381","price":64.0,"currency_code":"GBP","in_stock":true}]},{"product_id":"coding-video-9781118711781","title":"Coding Video","description":"\u003cb\u003eBook Synopsis\u003c\/b\u003e\u003cbr\u003eA fully up-to-date guide to transformative consumer technologies Video compression  or video coding  has been at the centre of a revolution in the way video is produced, delivered, and consumed. It has made the switch from analogue to digital video possible and has enabled fundamental shifts in the way we now watch video. New video compression standards, together with adaptive streaming protocols, are used to deliver high-quality video to homes and workplaces around the world. Coding Video provides a practical and comprehensive guide to the new landscape of video coding and video streaming. This book explains the core technologies with a wealth of practical examples and illustrations, covers key standards such as H.265\/HEVC and includes an introduction to the new H.266\/VVC standard. Coding Video will appeal to engineers, application developers, product designers and digital video professionals, as well as to graduate students and researchers in Engineering, Computer Science and related subjects.","brand":"John Wiley \u0026 Sons Inc","offers":[{"title":"Default Title","offer_id":49406909579607,"sku":"9781118711781","price":77.85,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0817\/1739\/5799\/files\/9781118711781.jpg?v=1730497526"},{"product_id":"netflix-nations-9781479804948","title":"Netflix Nations","description":"\u003cb\u003eBook Synopsis\u003c\/b\u003e\u003cbr\u003e\u003cp\u003eHow streaming services and internet distribution have transformed global television culture.\u003cbr\u003eTelevision, once a broadcast medium, now also travels through our telephone lines, fiber optic cables, and wireless networks. It is delivered to viewers via apps, screens large and small, and media players of all kinds. In this unfamiliar environment, new global giants of television distribution are emergingincluding Netflix, the world's largest subscription video-on-demand service.\u003cbr\u003eCombining media industry analysis with cultural theory, Ramon Lobato explores the political and policy tensions at the heart of the digital distribution revolution, tracing their longer history through our evolving understanding of media globalization. Netflix Nations considers the ways that subscription video-on-demand services, but most of all Netflix, have irrevocably changed the circulation of media content. It tells the story of how a global video portal interacts with national audiences, markets, \u003cbr\u003e\u003cbr\u003e\u003cb\u003eTrade Review\u003c\/b\u003e\u003cbr\u003eNetflix Nations is an important and timely addition to the existing scholarly literature on the digital distribution of television and how it is changing the digital landscape. It is one of the first studies of the global geography of online television distribution that explores the digital media landscape and how the internet’s capacity for world distribution of television clashes with national media trade, and taste and moral values. Ramon Lobato explores how the digital distribution of the television reshaping modern civilization. This well-researched, nuanced and brilliantly-written will [change] the way you think of media, globalization, and power. * The Washington Book Review *\u003cbr\u003eIn exploring how internet-distributed television services are reshaping the national boundaries of the industry, Lobato offers a cutting-edge study that advances our understanding of Netflix and cultural globalization and reconceptualizes the relationship between 'old' and 'new' media. Netflix Nations will change the way we think about infrastructure, globalization, power, and the television we know and love. -- Amanda D. Lotz, author of The Television Will Be Revolutionized\u003cbr\u003eIn this most valuable book, Lobato gives us a highly nuanced account of the global spread of Netflix that emphasizes how extraordinarily diverse are the infrastructural, policy, and consumption conditions within which it finds is place. The breadth of the research is impressive, and its insistence on a comparative approach across (at least) four continents brings a much-needed dimension to our understanding of the Netflix phenomenon. -- Graeme Turner, author of Re-Inventing the Media\u003cbr\u003eLobato’s ability to synthesize complex and wide-ranging discussions within the field and offer fruitful definitional attempts makes Netflix Nations a very valuable contribution to rethinking the current state of (Internet) television affairs, specifically as it pertains to Netflix as a case study. * Journal of Digital Media \u0026amp; Policy *\u003cbr\u003eNetflix Nations is theoretically rich and comprehensive. Displaying a deep knowledge of history and scholarship, Lobato skillfully brings to light underlying philosophies of platforms and expands upon intricate studies in television and media from around the world. * International Journal of Communication *\u003cbr\u003eNetflix Nations is a scholarly yet highly readable guide to understanding the transformations brought about by the increasingly global availability of Internet-distributed television. * Film Quarterly *\u003c\/p\u003e","brand":"New York University Press","offers":[{"title":"Default Title","offer_id":49409046249815,"sku":"9781479804948","price":22.79,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0817\/1739\/5799\/files\/9781479804948.jpg?v=1730505229"},{"product_id":"netflix-nations-9781479841516","title":"Netflix Nations","description":"\u003cb\u003eBook Synopsis\u003c\/b\u003e\u003cbr\u003e\u003cp\u003eHow streaming services and internet distribution have transformed global television culture.\u003cbr\u003eTelevision, once a broadcast medium, now also travels through our telephone lines, fiber optic cables, and wireless networks. It is delivered to viewers via apps, screens large and small, and media players of all kinds. In this unfamiliar environment, new global giants of television distribution are emergingincluding Netflix, the world's largest subscription video-on-demand service.\u003cbr\u003eCombining media industry analysis with cultural theory, Ramon Lobato explores the political and policy tensions at the heart of the digital distribution revolution, tracing their longer history through our evolving understanding of media globalization. Netflix Nations considers the ways that subscription video-on-demand services, but most of all Netflix, have irrevocably changed the circulation of media content. It tells the story of how a global video portal interacts with national audiences, markets, \u003cbr\u003e\u003cbr\u003e\u003cb\u003eTrade Review\u003c\/b\u003e\u003cbr\u003eNetflix Nations is an important and timely addition to the existing scholarly literature on the digital distribution of television and how it is changing the digital landscape. It is one of the first studies of the global geography of online television distribution that explores the digital media landscape and how the internet’s capacity for world distribution of television clashes with national media trade, and taste and moral values. Ramon Lobato explores how the digital distribution of the television reshaping modern civilization. This well-researched, nuanced and brilliantly-written will [change] the way you think of media, globalization, and power. * The Washington Book Review *\u003cbr\u003eIn exploring how internet-distributed television services are reshaping the national boundaries of the industry, Lobato offers a cutting-edge study that advances our understanding of Netflix and cultural globalization and reconceptualizes the relationship between 'old' and 'new' media. Netflix Nations will change the way we think about infrastructure, globalization, power, and the television we know and love. -- Amanda D. Lotz, author of The Television Will Be Revolutionized\u003cbr\u003eIn this most valuable book, Lobato gives us a highly nuanced account of the global spread of Netflix that emphasizes how extraordinarily diverse are the infrastructural, policy, and consumption conditions within which it finds is place. The breadth of the research is impressive, and its insistence on a comparative approach across (at least) four continents brings a much-needed dimension to our understanding of the Netflix phenomenon. -- Graeme Turner, author of Re-Inventing the Media\u003cbr\u003eLobato’s ability to synthesize complex and wide-ranging discussions within the field and offer fruitful definitional attempts makes Netflix Nations a very valuable contribution to rethinking the current state of (Internet) television affairs, specifically as it pertains to Netflix as a case study. * Journal of Digital Media \u0026amp; Policy *\u003cbr\u003eNetflix Nations is theoretically rich and comprehensive. Displaying a deep knowledge of history and scholarship, Lobato skillfully brings to light underlying philosophies of platforms and expands upon intricate studies in television and media from around the world. * International Journal of Communication *\u003cbr\u003eNetflix Nations is a scholarly yet highly readable guide to understanding the transformations brought about by the increasingly global availability of Internet-distributed television. * Film Quarterly *\u003c\/p\u003e","brand":"New York University Press","offers":[{"title":"Default Title","offer_id":49409074495831,"sku":"9781479841516","price":66.6,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0817\/1739\/5799\/files\/9781479841516.jpg?v=1730505344"},{"product_id":"bandwidth-allocation-for-video-under-quality-of-service-constraints-9781848217461","title":"Bandwidth Allocation for Video under Quality of","description":"\u003cb\u003eBook Synopsis\u003c\/b\u003e\u003cbr\u003e\u003cp\u003eWe present queueing-based algorithms to calculate the bandwidth required for a video stream so that the three main Quality of Service constraints, i.e., end-to-end delay, jitter and packet loss, are ensured.\u003c\/p\u003e \u003cp\u003eConversational and streaming video-based applications are becoming a major part of the everyday Internet usage. The quality of these applications (QoS), as experienced by the user, depends on three main metrics of the underlying network, namely, end-to-end delay, jitter and packet loss. These metrics are, in turn, directly related to the capacity of the links that the video traffic traverses from its source to destination. The main problem that this book addresses is how much bandwidth we should allocate on the path from source to destination of a video traffic flow such that the end-to-end delay, jitter and packet loss of the video packets are within some expected required bounds.\u003c\/p\u003e\u003cbr\u003e\u003cbr\u003e\u003cb\u003eTable of Contents\u003c\/b\u003e\u003cbr\u003e\u003cp\u003eBIOGRAPHIES vii\u003c\/p\u003e \u003cp\u003eACRONYMS xi\u003c\/p\u003e \u003cp\u003eINTRODUCTION xv\u003c\/p\u003e \u003cp\u003e\u003cb\u003eCHAPTER 1. PARTITIONING THE END-TO-END QOS BUDGET TO DOMAINS 1\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e1.1. The need for adding percentiles 2\u003c\/p\u003e \u003cp\u003e1.2. Calculation of the weight function 4\u003c\/p\u003e \u003cp\u003e1.2.1. Exponential components with identical rate parameters 5\u003c\/p\u003e \u003cp\u003e1.2.2. Exponential components with different rate parameters 8\u003c\/p\u003e \u003cp\u003e1.2.3. Two-stage Coxian 14\u003c\/p\u003e \u003cp\u003e1.3. Interprovider quality of service 18\u003c\/p\u003e \u003cp\u003e1.4. Single source shortest path using Dijkstra’s algorithm  22\u003c\/p\u003e \u003cp\u003e1.5. Conclusions 24\u003c\/p\u003e \u003cp\u003e\u003cb\u003eCHAPTER 2. BANDWIDTH ALLOCATION FOR VIDEO: MMPP2 ARRIVALS 27\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e2.1. The queueing network under study 30\u003c\/p\u003e \u003cp\u003e2.2. Single-node decomposition 32\u003c\/p\u003e \u003cp\u003e2.3. Bandwidth estimation based on bounds 33\u003c\/p\u003e \u003cp\u003e2.4. Validation 38\u003c\/p\u003e \u003cp\u003e2.5. Conclusions 46\u003c\/p\u003e \u003cp\u003e\u003cb\u003eCHAPTER 3. BANDWIDTH ALLOCATION FOR VIDEO: MAP2 ARRIVALS 47\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e3.1. The queueing network under study 48\u003c\/p\u003e \u003cp\u003e3.2. End-to-end delay estimation based on bounds 50\u003c\/p\u003e \u003cp\u003e3.2.1. The interpolation function 52\u003c\/p\u003e \u003cp\u003e3.3. Validation 55\u003c\/p\u003e \u003cp\u003e3.4. Video traces 57\u003c\/p\u003e \u003cp\u003e3.5. Conclusions 64\u003c\/p\u003e \u003cp\u003e\u003cb\u003eCHAPTER 4. BANDWIDTH ALLOCATION FOR VIDEO: VIDEO TRACES 67\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e4.1. The proposed algorithm 70\u003c\/p\u003e \u003cp\u003e4.2. Test traces 76\u003c\/p\u003e \u003cp\u003e4.3. Bandwidth requirements for homogeneous flows 83\u003c\/p\u003e \u003cp\u003e4.4. Bandwidth allocation under percentile delay and jitter constraints 88\u003c\/p\u003e \u003cp\u003e4.5. Bandwidth allocation under percentile delay, average jitter and packet loss rate constraints 94\u003c\/p\u003e \u003cp\u003e4.6. Conclusions 99\u003c\/p\u003e \u003cp\u003eBIBLIOGRAPHY 101\u003c\/p\u003e \u003cp\u003eINDEX 109\u003c\/p\u003e","brand":"ISTE Ltd and John Wiley \u0026 Sons Inc","offers":[{"title":"Default Title","offer_id":49413718638935,"sku":"9781848217461","price":125.06,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0817\/1739\/5799\/files\/9781848217461.jpg?v=1730521156"},{"product_id":"new-media-behind-the-iron-curtain-cultural-history-of-video-microcomputers-and-satellite-television-in-communist-poland-9788323348719","title":"New Media Behind the Iron Curtain – Cultural","description":"\u003cb\u003eBook Synopsis\u003c\/b\u003e\u003cbr\u003eDuring the years of the Polish People's Republic, Poles were cut off from the western world. Travel was restricted, as was access to outside culture and goods. This unique situation led to a period of great ingenuity in the realm of new media. Not only were media adapted to suit Poles' needs, but new technology was fashioned to gain access to western television, film and video games. Bringing people together, VCRs, computers and satellite television were thus a window to the outside world and contemporary to the mobilisation of Solidarity and the end of communism. As such, their diffusion is an important but largely overlooked aspect of Poland's history. Acutely aware of this, the authors of this book recount new media behind the Iron Curtain in a way that will appeal to scholars and non-academic readers alike. Coupling archival research with in depth interviews, they bring to life the talent and determination of the PPR's new media pioneers, compelling others to dig further.","brand":"Uniwersytet Jagiellonski, Wydawnictwo","offers":[{"title":"Default Title","offer_id":49427273613655,"sku":"9788323348719","price":35.7,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0817\/1739\/5799\/files\/9788323348719.jpg?v=1730563992"},{"product_id":"streampunks-9780062657732","title":"Streampunks","description":"\u003cb\u003eBook Synopsis\u003c\/b\u003e\u003cbr\u003e","brand":"Harper Business","offers":[{"title":"Default Title","offer_id":49524144537943,"sku":"9780062657732","price":23.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0817\/1739\/5799\/files\/9780062657732.jpg?v=1731855635"},{"product_id":"we-now-disrupt-this-broadcast-how-cable-transformed-television-and-the-internet-revolutionized-it-all-the-mit-press-9780262037679","title":"We Now Disrupt This Broadcast How Cable","description":"\u003cb\u003eBook Synopsis\u003c\/b\u003e\u003cbr\u003e\u003cb\u003eThe collision of new technologies, changing business strategies, and innovative storytelling that produced a new golden age of TV.\u003c\/b\u003e\u003cp\u003eCable television channels were once the backwater of American television, programming recent and not-so-recent movies and reruns of network shows. Then came \u003ci\u003eLa Femme Nikita\u003c\/i\u003e, \u003ci\u003eOZ\u003c\/i\u003e, \u003ci\u003eThe Sopranos\u003c\/i\u003e, \u003ci\u003eMad Men\u003c\/i\u003e, \u003ci\u003eGame of Thrones\u003c\/i\u003e, and \u003ci\u003eThe Walking Dead\u003c\/i\u003e. And then, just as “prestige cable” became a category, came \u003ci\u003eHouse of Cards\u003c\/i\u003e and Netflix, Hulu, Amazon Video, and other Internet distributors of television content. What happened? In \u003ci\u003eWe Now Disrupt This Broadcast,\u003c\/i\u003e Amanda Lotz chronicles the collision of new technologies, changing business strategies, and innovative storytelling that produced an era termed “peak TV.”\u003c\/p\u003e\u003cp\u003eLotz explains that changes in the business of television expanded the creative possibilities of television. She describes the costly infrastructure rebuilding undertake\u003c\/p\u003e","brand":"MIT Press Ltd","offers":[{"title":"Default Title","offer_id":49524678656343,"sku":"9780262037679","price":22.95,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0817\/1739\/5799\/files\/9780262037679.jpg?v=1731857716"},{"product_id":"iptv-security-9780470519240","title":"IPTV Security","description":"\u003cb\u003eBook Synopsis\u003c\/b\u003e\u003cbr\u003eTelevision was one of the inventions that shaped the way society and culture evolved over the second half of the twentieth century. It had the powerful effect of shrinking the world which creating a unified view of how things were. There continues to be an evolution of television and a migration towards a fully interactive and ubiquitous IPTV.  \u003cp\u003e\u003ci\u003eIPTV Security\u003c\/i\u003e describes the science and history behind TV as well as detailed descriptions of all the architectural components that comprise an IPTV environment. It covers subjects logically from the Head End passing through the aggregation network and concluding with the Home End environment. The countermeasures required to ensure the safe operation of the IPTV environment are also examined, including Digital Rights Management technologies, network level security and application level security. \u003ci\u003eIPTV Security\u003c\/i\u003e defines the security model for an IPTV environment, ensuring that all critical elements are covered and a layered approac\u003cbr\u003e\u003cbr\u003e\u003cb\u003eTable of Contents\u003c\/b\u003e\u003cbr\u003ePreface.  \u003c\/p\u003e\u003cp\u003eAbout the Author.\u003c\/p\u003e \u003cp\u003e1. Introduction to IPTV\u003c\/p\u003e \u003cp\u003e1.1 Introduction.\u003c\/p\u003e \u003cp\u003e1.2 General Threats to IPTV Deployments.\u003cbr\u003e \u003cbr\u003e 2. Principles Supporting IPTV.\u003cbr\u003e \u003cbr\u003e 2.1 History of video and television.\u003cbr\u003e \u003cbr\u003e 2.2 Viewing Experience of Video.\u003c\/p\u003e \u003cp\u003e2.3 Video compression.\u003cbr\u003e \u003c\/p\u003e \u003cp\u003e2.4 TCP\/IP Principles.\u003cbr\u003e \u003c\/p\u003e \u003cp\u003e2.5 Summary.\u003c\/p\u003e \u003cp\u003e3. IPTV Architecture.\u003c\/p\u003e \u003cp\u003e3.1 High-level Architecture.\u003cbr\u003e \u003cbr\u003e 3.2 Functional architecture for the IPTV service.\u003cbr\u003e \u003cbr\u003e 3.3 Detailed IPTV architecture.\u003cbr\u003e \u003cbr\u003e 3.4 Summary.\u003cbr\u003e \u003cbr\u003e 4.Intellectual Property (IP).\u003cbr\u003e \u003cbr\u003e 4.1  Introduction.\u003cbr\u003e \u003cbr\u003e 4.2 Supporting technology.\u003cbr\u003e \u003cbr\u003e 4.3 General mechanisms for content protection.\u003cbr\u003e \u003cbr\u003e 4.4 Operation of DRM on IPTV.\u003cbr\u003e \u003cbr\u003e 4.5 Watermarking and Fingerprinting.\u003cbr\u003e \u003cbr\u003e 4.6 WWW? (What went wrong).\u003cbr\u003e \u003cbr\u003e 4.7 Authentication.\u003cbr\u003e \u003cbr\u003e 4.8 Summary.\u003cbr\u003e \u003cbr\u003e 5.Existing Threats to IPTV implementations.\u003cbr\u003e \u003cbr\u003e 5.1 Introduction to IPTV Threats.\u003cbr\u003e \u003cbr\u003e 5.2 IPTV Service provider - Head End.\u003cbr\u003e \u003cbr\u003e 5.3 IPTV Network provider - transport and aggregation network.\u003cbr\u003e \u003cbr\u003e 5.4 IPTV Subscriber - Home End.\u003cbr\u003e \u003cbr\u003e 5.5 Conclusion.\u003cbr\u003e \u003cbr\u003e 6. Countering the Threats.\u003cbr\u003e \u003cbr\u003e 6.1 Securing the basis.\u003cbr\u003e \u003cbr\u003e 6.2 Head End (IPTV Service Provider).\u003cbr\u003e \u003cbr\u003e 6.3Aggregation and Transport Network.\u003cbr\u003e \u003cbr\u003e 6.4 Home End.\u003cbr\u003e \u003cbr\u003e 6.5 Secure IPTV a reality.\u003c\/p\u003e \u003cp\u003e\u003cb\u003eAppendix 1. Converged Video Security.\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eA1.1 Introduction.\u003c\/p\u003e \u003cp\u003eA1.2 Threats to IPTV Deployments.\u003c\/p\u003e \u003cp\u003eA1.3 Protecting Intellectual Property.\u003c\/p\u003e \u003cp\u003eA1.4 VOD and Broadcast.\u003c\/p\u003e \u003cp\u003eA1.5 Smart Cards and DRM.\u003c\/p\u003e \u003cp\u003eA1.6 Countering the Threats.\u003c\/p\u003e \u003cp\u003eA1.6.1 Threat References.\u003c\/p\u003e \u003cp\u003eA1.6.2 Threat Models.\u003c\/p\u003e \u003cp\u003e\u003cb\u003eAppendix 2. Federated Identity in IPTV Environments.\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eA2.1 Introduction.\u003c\/p\u003e \u003cp\u003eA2.2 IPTV Federated Identity Solutions.\u003c\/p\u003e \u003cp\u003eA2.3 Applicability to an IPTV Security Environment.\u003c\/p\u003e \u003cp\u003eA2.4 Video on Demand.\u003c\/p\u003e \u003cp\u003e\u003cb\u003eAppendix 3. Barbarians at the Gate.\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eA3.1 Barbarians at the Gate.\u003c\/p\u003e \u003cp\u003eA3.2 How to Break an IPTV Environment.\u003c\/p\u003e \u003cp\u003eA3.3 Network Under Siege.\u003c\/p\u003e \u003cp\u003eA3.4 Countermeasures.\u003c\/p\u003e \u003cp\u003eA3.5 Conclusion.\u003c\/p\u003e \u003cp\u003e\u003cb\u003eIndex.\u003c\/b\u003e\u003c\/p\u003e","brand":"John Wiley \u0026 Sons Inc","offers":[{"title":"Default Title","offer_id":49525378318679,"sku":"9780470519240","price":106.35,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0817\/1739\/5799\/files\/9780470519240.jpg?v=1731860286"},{"product_id":"tv-launches-24hour-news-with-cnn-4d-an-augmented-reading-experience-captured-television-history-4d-9780756560003","title":"TV Launches 24Hour News with CNN 4D an Augmented","description":"\u003cb\u003eBook Synopsis\u003c\/b\u003e\u003cbr\u003e","brand":"Compass Point Books","offers":[{"title":"Default Title","offer_id":49527035232599,"sku":"9780756560003","price":999.99,"currency_code":"GBP","in_stock":false}]},{"product_id":"television-the-life-story-of-a-technology-9780801890727","title":"Television The Life Story of a Technology","description":"\u003cb\u003eBook Synopsis\u003c\/b\u003e\u003cbr\u003eBased on the latest research, this crisply written, sometimes provocative survey includes a glossary, timeline, and bibliography for further reading.\u003cbr\u003e\u003cbr\u003e\u003cb\u003eTrade Review\u003c\/b\u003e\u003cbr\u003eTracing the history of television from early inception through golden age, to the current world of flat screens, cable, and satellites, Magoun comprehensively overviews a medium now in everyone's memory... Readers are left with an appreciation for an old friend that they enjoyed having around, as well as recognition of the role that television has played in making entertainment and communication what it is today. Choice In this history of television, Magoun not only explains the development and basic workings of this technology but also the processes, personalities, and business decisions involved, and TV's impact on American values. In a 'life cycle' framework, he traces TV from its protracted birth through the death of cathode tube TVs and resurrection in digital form. The author addresses issues relating to the paternity of inventions, government regulation, and changing broadcast standards. Scitech Book News A handful of black-and-white photographs, a bibliography, and an index enhance this highly readable account, sure to fascinate lay readers and scholars alike. Midwest Book Review 2009 Offers anyone with an interest in the story behind television's history an interesting and highly readable view of many of the people, corporate entities, and government agencies crucial to its invention and its subsequent technological development. -- Patricia L. Dooley Journalism History 2010\u003cbr\u003e\u003cbr\u003e\u003cb\u003eTable of Contents\u003c\/b\u003e\u003cbr\u003e\u003cp\u003ePreface\u003cbr\u003eIntroduction\u003cbr\u003eTimeline\u003cbr\u003e1. Conception, 1873–1911\u003cbr\u003e2. Birth of a Technology; or Invention, 1912–1928\u003cbr\u003e3. Parenthood: Television's Innovation, 1928–1941\u003cbr\u003e4. Working for a Living: Television's Commercialization, 1941–1966\u003cbr\u003e5. Children of the Revolution, 1947–1987\u003cbr\u003e6. The Digital Generation and the End of Television\u003cbr\u003eGlossary\u003cbr\u003eBibliography\u003cbr\u003eIndex\u003c\/p\u003e","brand":"Johns Hopkins University Press","offers":[{"title":"Default Title","offer_id":49527630397783,"sku":"9780801890727","price":23.85,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0817\/1739\/5799\/files\/9780801890727.jpg?v=1731868620"},{"product_id":"honolulu-television-9781467127585","title":"Honolulu Television","description":"\u003cb\u003eBook Synopsis\u003c\/b\u003e\u003cbr\u003e","brand":"Arcadia Publishing","offers":[{"title":"Default Title","offer_id":49530416300375,"sku":"9781467127585","price":21.24,"currency_code":"GBP","in_stock":true}]},{"product_id":"3d-video-from-capture-to-diffusion-9781848215078","title":"3D Video: From Capture to Diffusion","description":"\u003cb\u003eBook Synopsis\u003c\/b\u003e\u003cbr\u003eWhile 3D vision has existed for many years, the use of 3D cameras and video-based modeling by the film industry has induced an explosion of interest for 3D acquisition technology, 3D content and 3D displays. As such, 3D video has become one of the new technology trends of this century. \u003cp\u003eThe chapters in this book cover a large spectrum of areas connected to 3D video, which are presented both theoretically and technologically, while taking into account both physiological and perceptual aspects. Stepping away from traditional 3D vision, the authors, all currently involved in these areas, provide the necessary elements for understanding the underlying computer-based science of these technologies. They consider applications and perspectives previously unexplored due to technological limitations.\u003c\/p\u003e \u003cp\u003eThis book guides the reader through the production process of 3D videos; from acquisition, through data treatment and representation, to 3D diffusion. Several types of camera systems are considered (multiscopic or multiview) which lead to different acquisition, modeling and storage-rendering solutions. The application of these systems is also discussed to illustrate varying performance benefits, making this book suitable for students, academics, and also those involved in the film industry.\u003c\/p\u003e\u003cbr\u003e\u003cbr\u003e\u003cb\u003eTable of Contents\u003c\/b\u003e\u003cbr\u003e\u003cp\u003e\u003ci\u003eForeword xv\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003e\u003ci\u003eNotations xix\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003e\u003ci\u003eAcknowledgments xxiii\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003e\u003cb\u003eIntroduction xxv\u003c\/b\u003e\u003cbr\u003e \u003ci\u003eLaurent LUCAS, Celine LOSCOS and Yannick REMION\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003e\u003cb\u003ePART 1. 3D ACQUISITION OF SCENES 1\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 1. Foundation 3\u003c\/b\u003e\u003cbr\u003e \u003ci\u003eLaurent LUCAS, Yannick REMION and Celine LOSCOS\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003e1.1. Introduction 3\u003c\/p\u003e \u003cp\u003e1.2. A short history 5\u003c\/p\u003e \u003cp\u003e1.3. Stereopsis and 3D physiological aspects 14\u003c\/p\u003e \u003cp\u003e1.4. 3D computer vision 17\u003c\/p\u003e \u003cp\u003e1.5. Conclusion 20\u003c\/p\u003e \u003cp\u003e1.6. Bibliography 20\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 2. Digital Cameras: Definitions and Principles 23\u003c\/b\u003e\u003cbr\u003e \u003ci\u003eMin H. KIM, Nicolas HAUTIERE and Celine LOSCOS\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003e2.1. Introduction 23\u003c\/p\u003e \u003cp\u003e2.2. Capturing light: physical fundamentals 24\u003c\/p\u003e \u003cp\u003e2.3. Digital camera 28\u003c\/p\u003e \u003cp\u003e2.4. Cameras, human vision and color 33\u003c\/p\u003e \u003cp\u003e2.5. Improving current performance 35\u003c\/p\u003e \u003cp\u003e2.6. Conclusion 38\u003c\/p\u003e \u003cp\u003e2.7. Bibliography 38\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 3. Multiview Acquisition Systems 43\u003c\/b\u003e\u003cbr\u003e \u003ci\u003eFrederic DEVERNAY, Yves PUPULIN and Yannick REMION\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003e3.1. Introduction: what is a multiview acquisition system? 43\u003c\/p\u003e \u003cp\u003e3.2. Binocular systems 45\u003c\/p\u003e \u003cp\u003e3.3. Lateral or directional multiview systems 54\u003c\/p\u003e \u003cp\u003e3.4. Global or omnidirectional multiview systems 61\u003c\/p\u003e \u003cp\u003e3.5. Conclusion 66\u003c\/p\u003e \u003cp\u003e3.6. Bibliography 66\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 4. Shooting and Viewing Geometries in 3DTV 71\u003c\/b\u003e\u003cbr\u003e \u003ci\u003eJessica PREVOTEAU, Laurent LUCAS and Yannick REMION\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003e4.1. Introduction 71\u003c\/p\u003e \u003cp\u003e4.2. The geometry of 3D viewing 72\u003c\/p\u003e \u003cp\u003e4.3. The geometry of 3D shooting 75\u003c\/p\u003e \u003cp\u003e4.4. Geometric impact of the 3D workflow 80\u003c\/p\u003e \u003cp\u003e4.5. Specification methodology for multiscopic shooting 84\u003c\/p\u003e \u003cp\u003e4.6. OpenGL implementation 86\u003c\/p\u003e \u003cp\u003e4.7. Conclusion 87\u003c\/p\u003e \u003cp\u003e4.8. Bibliography 88\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 5. Camera Calibration: Geometric and Colorimetric Correction 91\u003c\/b\u003e\u003cbr\u003e \u003ci\u003eVincent NOZICK and Jean-Baptiste THOMAS\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003e5.1. Introduction 91\u003c\/p\u003e \u003cp\u003e5.2. Camera calibration 91\u003c\/p\u003e \u003cp\u003e5.3. Radial distortion 95\u003c\/p\u003e \u003cp\u003e5.4. Image rectification 98\u003c\/p\u003e \u003cp\u003e5.5. Colorimetric considerations in cameras 103\u003c\/p\u003e \u003cp\u003e5.6. Conclusion 109\u003c\/p\u003e \u003cp\u003e5.7. Bibliography 110\u003c\/p\u003e \u003cp\u003e\u003cb\u003ePART 2. DESCRIPTION\/RECONSTRUCTION OF 3D SCENES 113\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 6. Feature Points Detection and Image Matching 115\u003c\/b\u003e\u003cbr\u003e \u003ci\u003eMichel DESVIGNES, Lara YOUNES and Barbara ROMANIUK\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003e6.1. Introduction 115\u003c\/p\u003e \u003cp\u003e6.2. Feature points 116\u003c\/p\u003e \u003cp\u003e6.3. Feature point descriptors 123\u003c\/p\u003e \u003cp\u003e6.4. Image matching 128\u003c\/p\u003e \u003cp\u003e6.5. Conclusion 131\u003c\/p\u003e \u003cp\u003e6.6. Bibliography 132\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 7. Multi- and Stereoscopic Matching, Depth and Disparity 137\u003c\/b\u003e\u003cbr\u003e \u003ci\u003eStephanie PREVOST, Cedric NIQUIN, Sylvie CHAMBON and Guillaume GALES\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003e7.1. Introduction 137\u003c\/p\u003e \u003cp\u003e7.2. Difficulties, primitives and stereoscopic matching 138\u003c\/p\u003e \u003cp\u003e7.3. Simplified geometry and disparity 139\u003c\/p\u003e \u003cp\u003e7.4. A description of stereoscopic and multiscopic methods 141\u003c\/p\u003e \u003cp\u003e7.5. Methods for explicitly accounting for occlusions 147\u003c\/p\u003e \u003cp\u003e7.6. Conclusion 153\u003c\/p\u003e \u003cp\u003e7.7. Bibliography 154\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 8. 3D Scene Reconstruction and Structuring 157\u003c\/b\u003e\u003cbr\u003e \u003ci\u003eLudovic BLACHE, Muhannad ISMAEL and Philippe SOUCHET\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003e8.1. Problems and challenges 157\u003c\/p\u003e \u003cp\u003e8.2. Silhouette-based reconstruction 158\u003c\/p\u003e \u003cp\u003e8.3. Industrial application 162\u003c\/p\u003e \u003cp\u003e8.4. Temporally structuring reconstructions 166\u003c\/p\u003e \u003cp\u003e8.5. Conclusion 170\u003c\/p\u003e \u003cp\u003e8.6. Bibliography 171\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 9. Synthesizing Intermediary Viewpoints 173\u003c\/b\u003e\u003cbr\u003e \u003ci\u003eLuce MORIN, Olivier LE MEUR, Christine GUILLEMOT, Vincent JANTET and Josselin GAUTIER\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003e9.1. Introduction 173\u003c\/p\u003e \u003cp\u003e9.2. Viewpoint synthesis by interpolation and extrapolation 173\u003c\/p\u003e \u003cp\u003e9.3. Inpainting uncovered zones 181\u003c\/p\u003e \u003cp\u003e9.4. Conclusion 189\u003c\/p\u003e \u003cp\u003e9.5. Bibliography 189\u003c\/p\u003e \u003cp\u003e\u003cb\u003ePART 3. STANDARDS AND COMPRESSION OF 3D VIDEO 193\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 10. Multiview Video Coding (MVC) 195\u003c\/b\u003e\u003cbr\u003e \u003ci\u003eBenjamin BATTIN, Philippe VAUTROT, Marco CAGNAZZO and Frederic DUFAUX\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003e10.1. Introduction 195\u003c\/p\u003e \u003cp\u003e10.2. Specific approaches to stereoscopy 196\u003c\/p\u003e \u003cp\u003e10.3. Multiview approaches 202\u003c\/p\u003e \u003cp\u003e10.4. Conclusion 207\u003c\/p\u003e \u003cp\u003e10.5. Bibliography 208\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 11. 3D Mesh Compression 211\u003c\/b\u003e\u003cbr\u003e \u003ci\u003eFlorent DUPONT, Guillaume LAVOUE and Marc ANTONINI\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003e11.1. Introduction 211\u003c\/p\u003e \u003cp\u003e11.2. Compression basics: rate-distortion trade-off 212\u003c\/p\u003e \u003cp\u003e11.3. Multiresolution coding of surface meshes 213\u003c\/p\u003e \u003cp\u003e11.4. Topological and progressive coding 215\u003c\/p\u003e \u003cp\u003e11.5. Mesh sequence compression 218\u003c\/p\u003e \u003cp\u003e11.6. Quality evaluation: classic and perceptual metrics 221\u003c\/p\u003e \u003cp\u003e11.7. Conclusion 223\u003c\/p\u003e \u003cp\u003e11.8. Bibliography 224\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 12. Coding Methods for Depth Videos 229\u003c\/b\u003e\u003cbr\u003e \u003ci\u003eElie Gabriel MORA, Joel JUNG, Beatrice PESQUET-POPESCU and Marco CAGNAZZO\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003e12.1. Introduction 229\u003c\/p\u003e \u003cp\u003e12.2. Analyzing the characteristics of a depth map 231\u003c\/p\u003e \u003cp\u003e12.3. Depth coding methods 232\u003c\/p\u003e \u003cp\u003e12.4. Conclusion 245\u003c\/p\u003e \u003cp\u003e12.5. Bibliography 245\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 13. StereoscopicWatermarking 249\u003c\/b\u003e\u003cbr\u003e \u003ci\u003eMihai MITREA, Afef CHAMMEM and Francoise PRETEUX\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003e13.1. Introduction 249\u003c\/p\u003e \u003cp\u003e13.2. Constraints of stereoscopic video watermarking 250\u003c\/p\u003e \u003cp\u003e13.3. State of the art for stereoscopic content watermarking 255\u003c\/p\u003e \u003cp\u003e13.4. Comparative study 259\u003c\/p\u003e \u003cp\u003e13.5. Conclusions 267\u003c\/p\u003e \u003cp\u003e13.6. Bibliography 268\u003c\/p\u003e \u003cp\u003e\u003cb\u003ePART 4. RENDERING AND 3D DISPLAY 271\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 14. HD 3DTV and Autostereoscopy 273\u003c\/b\u003e\u003cbr\u003e \u003ci\u003eVenceslas BIRI and Laurent LUCAS\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003e14.1. Introduction 273\u003c\/p\u003e \u003cp\u003e14.2. Technological principles 275\u003c\/p\u003e \u003cp\u003e14.3. Design of mixing filters 280\u003c\/p\u003e \u003cp\u003e14.4. View generation and interleaving 282\u003c\/p\u003e \u003cp\u003e14.5. Future developments 285\u003c\/p\u003e \u003cp\u003e14.6. Conclusion 286\u003c\/p\u003e \u003cp\u003e14.7. Bibliography 287\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 15. Augmented and\/or Mixed Reality 291\u003c\/b\u003e\u003cbr\u003e \u003ci\u003eGilles SIMON and Marie-Odile BERGER\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003e15.1. Introduction 291\u003c\/p\u003e \u003cp\u003e15.2. Real-time pose computation 292\u003c\/p\u003e \u003cp\u003e15.3. Model acquisition 299\u003c\/p\u003e \u003cp\u003e15.4. Conclusion 304\u003c\/p\u003e \u003cp\u003e15.5. Bibliography 305\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 16. Visual Comfort and Fatigue in Stereoscopy 309\u003c\/b\u003e\u003cbr\u003e \u003ci\u003eMatthieu URVOY, Marcus BARKOWSKY, Jing LI and Patrick LE CALLET\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003e16.1. Introduction 309\u003c\/p\u003e \u003cp\u003e16.2. Visual comfort and fatigue: definitions and indications 310\u003c\/p\u003e \u003cp\u003e16.3. Signs and symptoms of fatigue and discomfort 312\u003c\/p\u003e \u003cp\u003e16.4. Sources of visual fatigue and discomfort 315\u003c\/p\u003e \u003cp\u003e16.5. Application to 3D content and technologies 321\u003c\/p\u003e \u003cp\u003e16.6. Predicting visual fatigue and discomfort: first models 324\u003c\/p\u003e \u003cp\u003e16.7. Conclusion 324\u003c\/p\u003e \u003cp\u003e16.8. Bibliography 325\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 17. 2D–3D Conversion 331\u003c\/b\u003e\u003cbr\u003e \u003ci\u003eDavid GROGNA, Antoine LEJEUNE and Benoit MICHEL\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003e17.1. Introduction 331\u003c\/p\u003e \u003cp\u003e17.2. The 2D–3D conversion workflow 332\u003c\/p\u003e \u003cp\u003e17.3. Preparing content for conversion 333\u003c\/p\u003e \u003cp\u003e17.4. Conversion stages 337\u003c\/p\u003e \u003cp\u003e17.5. 3D–3D conversion 343\u003c\/p\u003e \u003cp\u003e17.6. Conclusion 343\u003c\/p\u003e \u003cp\u003e17.7. Bibliography 344\u003c\/p\u003e \u003cp\u003e\u003cb\u003ePART 5. IMPLEMENTATION AND OUTLETS 347\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 18. 3D Model Retrieval 349\u003c\/b\u003e\u003cbr\u003e \u003ci\u003eJean-Philippe VANDEBORRE, Hedi TABIA and Mohamed DAOUDI\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003e18.1. Introduction 349\u003c\/p\u003e \u003cp\u003e18.2. General principles of shape retrieval 350\u003c\/p\u003e \u003cp\u003e18.3. Global 3D shape descriptors 352\u003c\/p\u003e \u003cp\u003e18.4. 2D view oriented methods 353\u003c\/p\u003e \u003cp\u003e18.5. Local 3D shape descriptors 353\u003c\/p\u003e \u003cp\u003e18.6. Similarity between 3D shapes 356\u003c\/p\u003e \u003cp\u003e18.7. Shape recognition in 3D video 359\u003c\/p\u003e \u003cp\u003e18.8. Evaluation of the performance of indexing methods 361\u003c\/p\u003e \u003cp\u003e18.9. Applications 363\u003c\/p\u003e \u003cp\u003e18.10. Conclusion 366\u003c\/p\u003e \u003cp\u003e18.11. Bibliography 366\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 19. 3D HDR Images and Videos: Acquisition and Restitution 369\u003c\/b\u003e\u003cbr\u003e \u003ci\u003eJennifer BONNARD, Gilles VALETTE, Celine LOSCOS and Jean-Michel NOURRIT\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003e19.1. Introduction 369\u003c\/p\u003e \u003cp\u003e19.2. HDR and 3D acquisition 370\u003c\/p\u003e \u003cp\u003e19.3. 3D HDR restitution 380\u003c\/p\u003e \u003cp\u003e19.4. Conclusion 382\u003c\/p\u003e \u003cp\u003e19.5. Bibliography 383\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 20. 3D Visualization for Life Sciences 387\u003c\/b\u003e\u003cbr\u003e \u003ci\u003eAassif BENASSAROU, Sylvia PIOTIN, Manuel DAUCHEZ and Dimitri PAPATHANASSIOU\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003e20.1. Introduction 387\u003c\/p\u003e \u003cp\u003e20.2. Scientific visualization 387\u003c\/p\u003e \u003cp\u003e20.3. Medical imaging 390\u003c\/p\u003e \u003cp\u003e20.4. Molecular modeling 397\u003c\/p\u003e \u003cp\u003e20.5. Conclusion 401\u003c\/p\u003e \u003cp\u003e20.6. Bibliography 402\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 21. 3D Reconstruction of Sport Scenes 405\u003c\/b\u003e\u003cbr\u003e \u003ci\u003eSebastien MAVROMATIS and Jean SEQUEIRA\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003e21.1. Introduction 405\u003c\/p\u003e \u003cp\u003e21.2. Automatic selection of a region of interest (ROI) 406\u003c\/p\u003e \u003cp\u003e21.3. The Hough transform 410\u003c\/p\u003e \u003cp\u003e21.4. Matching image features to the geometric model 412\u003c\/p\u003e \u003cp\u003e21.5. Conclusion 415\u003c\/p\u003e \u003cp\u003e21.6. Bibliography 417\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 22. Experiments in Live Capture and Transmission of Stereoscopic 3D Video Images 421\u003c\/b\u003e\u003cbr\u003e \u003ci\u003eDavid GROGNA and Jacques G.VERLY\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003e22.1. Introduction 421\u003c\/p\u003e \u003cp\u003e22.2. Retransmissions of various shows 422\u003c\/p\u003e \u003cp\u003e22.3. Retransmissions of surgical operations 423\u003c\/p\u003e \u003cp\u003e22.4. Retransmissions of “steadicam” interviews 428\u003c\/p\u003e \u003cp\u003e22.5. Retransmission of a transatlantic video presentation 433\u003c\/p\u003e \u003cp\u003e22.6. Retransmissions of bicycle races 435\u003c\/p\u003e \u003cp\u003e22.7. Conclusion 437\u003c\/p\u003e \u003cp\u003e22.8. Bibliography 439\u003c\/p\u003e \u003cp\u003e\u003cb\u003eConclusion 441\u003c\/b\u003e\u003cbr\u003e \u003ci\u003eLaurent LUCAS, Celine LOSCOS and Yannick REMION\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003e\u003ci\u003eList of Authors 443\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003e\u003ci\u003eIndex 447\u003c\/i\u003e\u003c\/p\u003e","brand":"ISTE Ltd and John Wiley \u0026 Sons Inc","offers":[{"title":"Default Title","offer_id":49535808700759,"sku":"9781848215078","price":132.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0817\/1739\/5799\/files\/9781848215078.jpg?v=1731899643"},{"product_id":"sparks-flew-9780814213964","title":"Sparks Flew","description":"\u003cb\u003eBook Synopsis\u003c\/b\u003e\u003cbr\u003e","brand":"Trillium","offers":[{"title":"Default Title","offer_id":51038439211351,"sku":"9780814213964","price":999.99,"currency_code":"GBP","in_stock":false}]},{"product_id":"auslaufmodell-fernsehen-perspektiven-des-tv-in-der-digitalen-medienwelt-9783834912152","title":"Auslaufmodell Fernsehen?: Perspektiven des TV in","description":"\u003cb\u003eBook Synopsis\u003c\/b\u003e\u003cbr\u003eDas traditionelle Fernsehen ist unter Druck. Herausgefordert wird es durch das Internet, das mit 40 Millionen Nutzern in Deutschland längst zu einem Massenmedium geworden ist. Stetig steigende Bandbreiten und immer günstigere Flatrate-Zugänge steigern die Attraktivität des Mediums für Anbieter und Nachfrager weiter. Einen entscheidenden Beitrag zur Steigerung der Breitenwirkung des Internets leisten dabei audiovisuelle Inhalte. Angebote wie IPTV, Web-TV oder Videoportale treten zunehmend in Konkurrenz zum herkömmlichen Fernsehen.\u003cbr\u003e Vor dem Hintergrund dieser Entwicklungen stellt sich die Frage nach der Zukunft des Fernsehens in einer digitalen Medienwelt. Ist das traditionelle Fernsehen ein Auslaufmodell im Wettbewerb mit Online-Angeboten oder bieten sich neue Perspektiven? 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